Had super high expectations based on my first impressions of the game. I greatly appreciate the artstyle, it is super pretty but cartoonish enough to fit the undertale aesthetic. Where this really shines though, is in the characterisation of the characters; to an extent. It's super thoughtful how well most characters are explored, aside from the usually popular ones. How they aren't presented as perfect but have their own flaws, such a Toriel being overprotective and having an idealised view of motherhood. Leading me onto my next point; I simply adore the balance of basic, fairy-tale like nature of the atmosphere and story, perfectly matching the vibe of undertale, while subtly considering deeper issues(prejudices among monsters vs humans, toriel's inability to truly provide a safe environment for frisk) and presenting them ingeniously through the viewpoint of the child that we are playing as. Oh, also, I liked the attention to detail(mostly referring to the whole kissy cutie thing with sona having pink hair)
So where did this fail, when it could have flourished? In my oppinion, I believe that the pacing of development in the story was severly disorganised. I found myself struggling to grapple with the understanding of what was going on. Sure, I am very aware many of this was likely to bugs I experienced(Windows-entire scenes missing, that weird black overlay with text on the first playthrough), but upon watching playthroughs I still noticed that some scenes have a habit of just, skipping? I'll be halfway through a "day" and all of a sudden frisk is preparing for sleep. With that, many plot lines are left hanging. Prime example, Frisk's dreams. Great potential, but it never gets fully explained to make sense. The player is just left to guess. And the endings(With Sona turning everyone into humans, the first one I got, as well as many that I have watched playthroughs for) happen very abruptly, almost giving whiplash. Almost no build-up whatsoever, leaving it feeling less like a plot-twist and more like the writer became burnt-out and bored about 1/3 of the way through the game and half-assed the story just to finish it. It's a shame, really, it had great potential as a fangame, considering that there aren't many good one's that stray from the RPG format
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Is there a 32 bit copy for android?
CAN I KISS THE SKELETON MEN, YES OR NO
im stuck with chara help theyre scaring me
..is chara in this?
yes :(
Truly the magnum opus of fiction.
Hideo Kojima would be proud.
Came here from Andrew Cunningham
Same here. Absolute peak fiction. It's a shame all the socials are now defunct
Edit: besides Discord. But the last text was in 2022
Had super high expectations based on my first impressions of the game. I greatly appreciate the artstyle, it is super pretty but cartoonish enough to fit the undertale aesthetic. Where this really shines though, is in the characterisation of the characters; to an extent. It's super thoughtful how well most characters are explored, aside from the usually popular ones. How they aren't presented as perfect but have their own flaws, such a Toriel being overprotective and having an idealised view of motherhood. Leading me onto my next point; I simply adore the balance of basic, fairy-tale like nature of the atmosphere and story, perfectly matching the vibe of undertale, while subtly considering deeper issues(prejudices among monsters vs humans, toriel's inability to truly provide a safe environment for frisk) and presenting them ingeniously through the viewpoint of the child that we are playing as. Oh, also, I liked the attention to detail(mostly referring to the whole kissy cutie thing with sona having pink hair)
So where did this fail, when it could have flourished? In my oppinion, I believe that the pacing of development in the story was severly disorganised. I found myself struggling to grapple with the understanding of what was going on. Sure, I am very aware many of this was likely to bugs I experienced(Windows-entire scenes missing, that weird black overlay with text on the first playthrough), but upon watching playthroughs I still noticed that some scenes have a habit of just, skipping? I'll be halfway through a "day" and all of a sudden frisk is preparing for sleep. With that, many plot lines are left hanging. Prime example, Frisk's dreams. Great potential, but it never gets fully explained to make sense. The player is just left to guess. And the endings(With Sona turning everyone into humans, the first one I got, as well as many that I have watched playthroughs for) happen very abruptly, almost giving whiplash. Almost no build-up whatsoever, leaving it feeling less like a plot-twist and more like the writer became burnt-out and bored about 1/3 of the way through the game and half-assed the story just to finish it. It's a shame, really, it had great potential as a fangame, considering that there aren't many good one's that stray from the RPG format
Sona makes me so mad omg, how do i kill her.
How do i get the good ending pls
This game is literally so well made I literally love everything about this sm
Oh god. Oh no. I love Undertale so i must try this.